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Showing posts from February, 2024

Week Five - Updates

Updates We received some feedback from all the departments we've reached out to in the last week. Some concerns were also brought up for the final performance after the presentation. To answer the question of how to make the performer uncomfortable, we finally decided to buy a body suit from Amazon for the base of our wearable product. Sewing the touch sensors on the bodysuit, and the sensors will display the dynamic visual art based on their position. We also want to use the concept of the board game "Twister": having the color dots mapped on a sheet, participants who are invited could drag the performer's arms and legs and put them on the dots, performer might end up having a posture that is very difficult to hold.  I was put in the Installation group after the discussion. For this week's work, I need to work with Vivian to create visual art to show the performer's discomfort level and also cooperate with the integration group. (The demo is still waiting for...

Week Four - Officially Start

Start We made a huge shift from planning to starting to turn our project into a reality this week. We broke into three parts for this week again. The sensor group, the music/visual effect group, and the motion group. I'm in the motion group, our goal for this week is to create a "video of a performer controlling a digital avatar with bodily movement." To be honest, this is my first time working with the mocap and I have no idea of where I'm going to start. I tried to find the source I knew to create a video as described, but it seemed very different from other team members' work, yet my effort was still accepted by others, which made me feel more confident and encouraged in group work. The video below is me using video editing software to let my virtual avatar do the facial expression tracking. We made a huge progress this week, but I didn't have a chance to contribute more, hope I can do more next week. Next Week we will continue our work based on our group.